An eventful journey you can run without much attention if you're ever stuck at a computer. The map is procedural and inspired by games like Slay the Spire. Everything up until dungeon level 16 is coded properly.

Also, Please post screenshots of your high scores and glitch encounters! Report enemies or obstacles that are too tough, any amount of data helps me improve the experience.


BIG UPDATE: 1/8/25

-added the following enemies:

Acid Blob, Hawk, Raptor, Golem, Iron Golem, Ghost. Spectre, Poltergeist, Shadow, Rookie, Prisoner(armed), Worker, Valkyrie, Knight

-added new weapons:

Knife, Club, Short Sword, Scimitar, Spear, Halberd, Buster Sword

-added new sprites the player can use as their avatar

-enemies can now have weapons or armor equipped depending on their type. enemy armor and weapons are called during damage calculation.

-added blocking, hold up your guard until your next turn to take 1/2 damage.

-enemies now properly spawn with unique stats

-added a title screen

-added "smoke signals" at the campfire

-added a super secret final level on floor 18

-happy new year :)


UPDATE: 12/29/24

-added enemies: basilisk, black bear, polar bear

-many enemy tweaks

-xp curve tweaks (later enemies give more in general)


UPDATE: 12/29/24

-nerfed ooze

-added enemies: lich, centaur


UPDATE:12/28/24

-FIXED SHOPS, i think. you can no longer buy "sold out" and the shop has stopped opens glitched

-added the "party" menu, allowing you to set up camp anywhere on the map and view your party. here, you can use items or swap outside of battle.

-weapons, armor, and shopkeepers now appear with a random color.

-bears no longer appear as an enemy on level 4, only as the boss.

-finished the encounter tables for levels 10-16


UPDATE: 12/27/24

-ui updated to be visible on mobile

-warden stats adjusted

-ooze is now fought alone, without gators

-fixed bug where you could not give items to your ally while swapped

-BODY reworked; it remains the same for enemies but each level is more impactful for the player


UPDATE: 12/26/24

-turns should no longer be skipped in battle if they happen on the same frame (HUGE!)

-added new enemies: Warden, Horror, Necromancer

-removed sound effects. they will be added again when they are improved.


UPDATE: 12/25/24

Merry Christmas!

-added the "swap" feature, allowing you to move to the back and move your ally to the front.

-now, the player character closest to the enemies will get chosen for attacks twice as often as the one in the back. 

-nerfed hobgoblins and gators after playtest feedback


UPDATE: 12/24/24

-name is automatically set to "hero" when no name is entered (enables mobile play)


Updated 12 days ago
Published 28 days ago
StatusPrototype
PlatformsHTML5
Authorpigeon wings
GenreRole Playing
Made withGameMaker
TagsNo AI, Pixel Art, Procedural Generation

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