Awesome idea! I like the fall damage aspect as well so you can't just cheese the level.
Those last 2 sections, with the long pillars were a really good puzzle.
I just wish the check-points worked, so I didn't have to do it one go. (Maybe that made it more fun :) (coz the stage is always slightly different because it's being blown up differently)).
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Awesome idea! I like the fall damage aspect as well so you can't just cheese the level.
Those last 2 sections, with the long pillars were a really good puzzle.
I just wish the check-points worked, so I didn't have to do it one go. (Maybe that made it more fun :) (coz the stage is always slightly different because it's being blown up differently)).
aw bummer, i had them working during testing. thanks for playing!
edit: they're working as intended now, thanks for the heads up lol